The cinematic action-adventure that forced Lara Croft to grow from an inexperienced young woman into a hardened survivor has been re-built for Xbox One and PS4, featuring an obsessively detailed Lara and a stunningly lifelike world. To survive her first adventure and uncover the island's deadly secret, Lara must endure high-octane combat, customize her weapons and gear, and overcome grueling environments. The Definitive Edition of the critically-acclaimed action-adventure includes digital versions of the Dark Horse comic, Brady games mini-artbook and combines all of the DLC
It’s one of the games that hit consoles in 2013 and gave one iconic character a much needed reboot. Tomb Raider as a franchise has always remained interesting but in progress it has fallen behind in a big way leaving the room for contenders to steal the treasure hunting crown.
Now Lara Croft is back and we’re right back at square one with a story that not only gives Lara a bit of a Tomb Raiding origin story but turns her in to a killer… oh and she gets a makeover, gone are the Pamela Anderson sized knockers making way for an all-around female character model that can appeal to both male and female gamers.
With a re-release on Xbox One and PS4, something had to give and that was an upgrade of textures, content and a new piece of technology called TressFX, Lara has hair that moves, much like the advent of Microsoft making boobs jiggle in Dead Or Alive Beach Volleyball, here in Tomb Raider the Definitive Edition, Lara Croft has hair that moves. The last time I remember people losing their shit over moving hair was when Killer Instinct was released on the SNES and Orchids hair kinda swayed back and forth.
Here though, it’s a big thing as Lara’s hair reacts to the wind and her movements, although it is far from perfect as Lara traverses one platform to the next via rope, her hair defies gravity and clings to her back, then there’s the whole clipping issue as rogue strands of hair fight to invade Lara’s body in an attempt to kill her before the island does.
The differences are very notable from textures right through to Lara as a character model, the TressFX are distracting at first but once you get used to the idea, it becomes clear that the future of gaming is looking ahead to more realism and when the next Tomb Raider title comes about… BAM they’ll hae taken this tech to the next level.
Now, Tomb Raider does have a story and it’s a compelling story, pushing gamers forward into a hostile terrain with even more hostile inhabitants waiting to kill, maim and make human sacrifices. Yes, Lara and crew have crash landed on a lost island that not only houses a whole host of nasties but I harbours a secret that we as the gamer must uncover through puzzles, hidden object and through the main arc. Yes, Lara Croft has a lot to go up against in the reboot and there’s some great plot twists in there but having played the game on the previous generation of consoles, why should you come back to the same game? Apart from it being better looking that is…
Well, the story! The game is totally replayable, you may wonder why you are doing it at first but discovering this luscious and expansive island once again. There’s a whole host of secrets you will have missed first time around and on Xbox One or PS4, things are so much sweeter and a real experience.
It’s just a shame that TressFX plays such a big part in the marketing of this edition but it doesn’t work as expected and can be wholly distracting at times because you are drawn to it. I can’t wait to see what’s next from Tomb Raider, this Lara could go from urban city scape to uncharted areas in order to find long lost treasures.
Hopefully we’ll see Croft manor back in the next one as well… perhaps this whole new generation will let you plot out your course from the dining hall of the manor… who knows!
Either way, this game is awesome and if you’ve been waiting to play it, now is the time! Loved it for the second time! Adored it!